Description
How often have you stood and waited for an elevator, wondering why it’s taking so long, why it’s moving so slow, and hey, why did it just pass your floor completely?
Going Up is a casual strategy game where you control groups of lifts in a skyscraper to deliver passengers before they lose their patience. Optimise elevator movement to deal with a fussy set of passengers: impatient CEOs, mean soldiers and confused tourists. There is no one solution to elevator optimisation: every stage will have its unique bottlenecks, passengers and problems.
Can you keep people moving, or will they have to take the stairs?
Features
Deliver your passengers: manage elevators in a skyscraper to deliver passengers up and down to their destinations as efficiently as possible.
Adapt to complex situations: learn to manage increasingly complicated systems of lifts, from multiple lifts, to lifts that operate on different sets of floors, to lifts that completely skip floors.
Placate fussy characters: deal with a cast of seven unique characters, from impatient CEOs to mean soldiers to confused tourists. Learn their behaviours to score the greatest number of points from each of them.
Rack up high scores: compete on a global leaderboard to gain the most points in each level. Each delivered passenger awards points, while points are deducted each time a passenger gets impatient.
Ascend the mysterious skyscraper: the levels of Going Up are set entirely in one skyscraper. Discover different environments as you move up the building, playing with different sets of lifts as you climb to the very top.
Play on the go: Going Up was developed to be played in short bursts, while commuting, queuing in line, or waiting for the lift. Each round takes a few minutes at most.
History
The idea of Going Up came to game designer Dylan Kwok one day as he stood in a building on his university campus, waiting for what seemed like forever for a lift to arrive. His frustration led him to wonder if there was a more efficient way to run elevators in a way to keep passengers across all floors equally happy, or at least, less angry. He pitched the idea of an elevator management simulator as final year project to his school, the School of Art Design and Media at Nanyang Technological University, where the idea was received warmly by the faculty. Over the next nine months he developed the idea into a full-blown game, taking charge of every aspect of the production: programming, game design, art direction and the development of assets. The game debuted for play testing at the school’s graduation show in May 2024, and was released on iOS in July 2024, and Android in September 2024.
Videos
Logo and Icon
Selected Articles
“Fast, simple, solid, challenging”
— Will Quick, PocketGamer.com
“Incredibly replayable”
— Jon Gilbert, Android Police
“An addictive casual game”
— Alexander Yarovoy, app-s.ru
“Definitely one of a kind”
— Amrita R Sankar, Droid Gamers
“Very visually pleasing”
— Medhi Naitmazi, iPhoneSoft
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About Napping Raccoon
Napping Raccoon is a Singapore-based studio that makes games exploring unusual mechanics and novel concepts.